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Game Jam Games

I participate in several game jams a year, taking a prompt and coming up with a short, usually two week game out of it. This page shows my additional skills I have gained outside of my main projects, for example, multiplayer programming ability, and circuit/hardware skills. 

In general, I tend to program in these projects, and this has made me a very strong time manager and systems organizer.

Games

Mugshot

Role: Programmer
Time: 3 weeks
Team size: 4

This is a two-player alternate control game where you participate in chug-offs with the other player. The controllers are two mugs attached to wires, so the game can tell when you are "drinking" or slamming the mug down, which is how you play the games. You can play Darts, Air Hockey, and a good old-fashioned drinking contest with this mug. Players accrue points, and at the end, the player who has won the most games and "finished" the most drinks wins.

Boss Fight Simulator

Role: Programmer
Time: 2 weeks
Team size: 4

I programmed several enemies, including a wall of minions that follows the player at a certain speed. When the wall hits the player, they instantly die. They stop at certain points in the level to allow players to draw with enough time left.

Sisyphus Game

Role: Programmer
Time: 2 weeks
Team size: 3

The prompt was "A Zero's Journey" for this game jam. The intention was to parody the Hero's Journey in some way, and we thought the myth of Sisyphus was a good inversion, as there is no real winning in that story. The player rolls a rock up a hill, sometimes dragging it, completing puzzles and obstacles while having to continue to pull the rock forward. I programmed the physics for the rock, as well as designed the third level, and wrote all character logic including health, death, and puzzles.

Hide Or Seek

Role: Programmer
Time: 2 weeks
Team size: 3

I did a lot of level sequencing with cameras, as well as design within the level. The sections shown here I fully completed, including all text, drawing, items, and camera movement.