Photoshop



As a game designer, I feel it is important to be able to produce assets. I have a lot of experience with photo editing, using sites like photopea.com, iPad applications, and Adobe Photoshop to make posters and media. I utilized many layers, Smart Objects to maintain image quality, as well as layers and blend modes to make lighting look natural. I enjoy graphic design and art outside of being a game designer, but it definitely helps me to make my games look the best that they can.

I also used Adobe Illustrator to recreate Battleship in Unreal Engine, utilizing widgets and buttons to complete it. I used a uniform grid panel to insert all of my buttons, and then designed exit and play buttons for the game. I created a blueprint to show all of my widgets in the correct order and to close them appropriately.

Blender



I feel that the best assets are ones that I create myself, as I can create them exactly how I picture them. I mostly work in low-poly, but I am quite capable in high definition as well. I am experienced in unwrapping and baking to create textures and quality. The tools I am the best at are Boolean, Bevel, and Sculpting. I mostly create real objects or assets for Starsweeper, which would be planets, ships, characters, and environment objects. 

Programming - C++, Python



As a Computer Science major, I am also proficient in many relevant coding languages. Since Unreal Engine uses C++, I have familiarized myself with Visual Studio and Visual Studio Code, as well as integrating these applications into Unreal Engine. I also like to use Python to test out algorithms before writing them in the visual scripting language that Unreal Engine uses. I am best at sorting data, creating algorithms, utilizing classes, and front-end design.